![]() The Hallucinoid is not given a ranged attack of any kind although the in-game description states that it has one. Presumably this is a programming error and was meant to be the other way round (only works underwater). The Hallucinoid's ranged attack only works on land, but the Hallucinoid rarely/never appears on land.This is a serious flaw in the Bio-Drone, as it always uses this attack when Aquanauts are adjacent - especially given that one of the best ways to deal with Bio-Drones is by melee combat. ( Zombie has determined the weapon has a base accuracy of 0%, presumably a programming error). The Bio-Drone's melee attack almost always has no effect, even on unarmoured troops.(This is a game engine bug is present in UFO:EU as well, but it is not relevant to UFO:EU, since in UFO:EU aliens never get equipped with any carried melee weapons.) * Aliens can't use carried melee weapons (Vibroblades and both types of Thermic Lances), even when they are equipped with them. ![]() ![]() See the Research Bug Avoidance Guide for full discussion. This means you must ignore all Artifact Site missions to continue the game, but as ignoring them results in an immediate -2000 point penalty, you will eventually lose due to being shut down or running out of funds. Reloading saves may put you on the geoscape where the game can be played normally apart from when entering Artifact Sites, where you either cannot move your cursor in the equipment screen or the ending screen from the mission when the glitch occurred is shown but the cursor can't be moved. Instead of a normal end screen,the screen will turn black and then resume on one of your soldiers, but with an unmovable cursor. There is a rarely occurring glitch when winning Artifact Sight missions by killing all aliens. ![]() List of TFTD-Specific Bugs Artifact Site Glitches
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